Steve Whetman - March 2019
Appox. 50 minutes long.
90% of this was previously a talk I gave at Edinburgh Festival of Sound, built from my previous blog posts and presentations starting 2012.
OBJECTIVES AND PLANNING
Variety - Environment vs Weapons
Lots of spaces - good for project realism
Lots of weapons...
Above: Peter Burgis, foley artist, destroying fruit in the name of wonderfully gory audio.
While at Splash Damage I headed up audio on Gears of War: Ultimate Edition, working closely with The Coalition in Vancouver, and with Pinewood on foley duty. It was a fantastic project to work on,...
Some of these recordings were used for sound design on Batman: Arkham Origins and Gears of War: Ultimate Edition.
Man made noise is everywhere, it's invasive and masks a place's natural sound, it's more or less accepted as part of life. Stand in a field in...
I always need rattling metal sounds, pretty much every project I've worked on has had some sort of metal that rattled, be it pipes, a gangway, a giant robot with eye laser or corrugated roofing. A while back before I joined Splash I did a little...