Audiobeast | Dirty Bomb
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Dirty Bomb

Audio Direction, Sound Design, Dialogue and Music

Dirty Bomb

Steve worked on Dirty Bomb while as Head of Audio at Splash Damage.

 

Initially kicked off before Steve joined Splash Damage with a different visual aesthetic and mood, Dirty Bomb required a rework of many  sounds.  Steve’s team recorded a large variety of weapons to create the visceral and exciting combat audio in Dirty Bomb.  As well as directing dialogue, trailers and music.

 

Client

Splash Damage, Nexon

Platform

PC

Date

4th May 2015

Category

Audio Direction, Music, Sound Design, Weapons Recording